The pose is certainly not one with great innovation. I try to bend the arms so that it doesn't look like the spine is made of metal (which is the case). There is a bit of a curve in the back and some basic muscle shapes on the arms, chest and feet. I also modeled rough shoes/boots for the character. It's important to from time to time look at the measurements of different parts of the character since certain areas tend to be too big or too small compared to the rest of the character. Sometimes the feet get too big or "long", head is too big or small and hands don't match either.
In this case the head is a bit too big which is mostly because of the ironwire structure under the paste. I have to carve some of the paste away and cut the wire a bit shorter with pliers to achieve a better sized head. I am quite satisfied with the size of the feet allthough they are still very, very rough lacking any detail.
Some shots of the sculpture so far. First a full-body shot of the front.

A detail shot of the chest and dummy head area.

A shot from behind. The backside needs some more paste to give some more mass. The back is too flat around the shoulders and immediately below them. Or perhaps too indifferent, lacking all surface shapes, like the line of the spine, and the bone structure.

Finally a sideview. The head is clearly too big. Taking 1/3 off should correct the thing.

"Much learning does not teach understanding."
- Heraclitus
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